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Review: Concept Destruction – Xbox Series S

Concept Destruction is easily the best fiver I’ve ever spent. In fact, I didn’t even spend that fiver – I earned it passively via Game Pass points and Microsoft Rewards, so it didn’t really cost me anything. I wouldn’t have minded chipping in the entire fiver though, because Concept Destruction is more than worth it. But not by much. It’s very much skirting the lines of what’s acceptable for a fiver, but the more the play it, the more you see its value.

Concept Destruction is so simple but so brilliant. It’s demolition derby with cardboard cars, complete with mini-motor belts and AAA batteries. It’s silly and it won’t be replacing Forza Horizon 4 as your go-to racing game anytime soon, but I’ve found that there’s some really good fun to be had with Concept Destruction, even if it’s not quite taking advantage of the hardware it’s on.

There are a few game modes, including local multiplayer, which me and the boy have had a good time in. He was squealing with joy when he smashed my car from the side, and then threw a tantrum when another car pummeled into his side, taking him out of the game. His emotions match my own, but I contain them better because I’m 30 and he’s 4.

The game can be frustrating, and my first dive into a round was not the best first impression. I was taken out literally a second after the game started by one well-placed hit to the side by an A.I driver. Thankfully, I didn’t rage and I tried again and survived a little longer.

The aim of the game is to survive until the end of the round. There are 50 players in total and a timer, and if you’re one of the last ten surviving paper motors, you’ll be placed on the board depending on your points. You gain points by smashing into other cars, and you get more if you manage to take them out. The more points you have, the higher up on the board you will place. At least that’s how it in the Championship mode that takes you through a series of events across a nice selection of Micro-Machines-inspired table-top arenas, which I really liked, too.

The real fun is in smashing around and seeing how messed up your car can get before it finally conks out. Hitting other cars causes damage to them and to you, so employing some tactics isn’t a bad idea, especially while you’re driving one of the earlier cars in the game. You get more cars with better speed, weight, and handling as you progress and collect your coins.

The physics is what makes Concept Destruction so funny to play. Watching your ride hobble along at 0 miles per hour because most of your wheels have gone bye-byes is hilarious, even more so when your vehicle is squashed and crumbled so much that it barely resembles a car. I loved this, and so did Charlie, and it gave us a good laugh as we played.

Outside of the Championship mode, which serves as a barebones campaign – and I use the word “campaign” very loosely in this instance – there’s a Survival mode and a one-off event mode where you can choose the car and arena and then get to smashing.

Survival mode is a bit less fun, mind you. In this mode, it’s you versus everybody else, so you’ll have 49 A.I cars gunning for you from the start. Most of the time, these runs ended with me being smashed into a wall by every car, forming a mini car pyramid, like the zombies in World War Z. Not fun, and I’ve left this game mode alone, mostly.

There’s also a “tourism” mode where you’re able to just free roam the maps. It’s very basic and there’s not much meat to it, admittedly, but with local multiplayer being good, silly fun, the game does have some staying power, so long as you’ve got a player two ready to rumble.

Concept Destruction feels very much like a concept itself, and I hope that the developer takes whatever lessons were learned from this debut outing and expand on it with a future game. There’s obviously a lot of love that has gone into this game, so even though it’s a very budget-friendly, it still feels a lot more polished than some bigger, more expensive indie releases. Sure, it’s got a bit of jank to it, but it’s charming enough that I can overlook its shortcomings and spend hours smashing cardboard cars to pieces with my boy. Cheaper than actual arts and crafts, and a lot less messy.

Concept Destruction Xbox Series S Review

Game title: Concept Destruction

  • Overall - Fantastic - 8/10
    8/10
8/10

Summary

Concept Destruction feels very much like a concept itself, and I hope that the developer takes whatever lessons were learned from this debut outing and expand on it with a future game. There’s obviously a lot of love that has gone into this game, so even though it’s a very budget-friendly, it still feels a lot more polished than some bigger, more expensive indie releases. Sure, it’s got a bit of jank to it, but it’s charming enough that I can overlook its shortcomings and spend hours smashing cardboard cars to pieces with my boy. Cheaper than actual arts and crafts, and a lot less messy.

Pros

  • It’s a fiver!
  • Multiple game modes including split-screen, which is ace
  • Fun gameplay that’s even better in split-screen
  • Nice graphics
  • Cool arenas invoking classic Micro-Machines

Cons

  • The performance isn’t consistent but it’s not bad enough to make the game unplayable
  • It’s barebones but fair for its price

 

Review Disclaimer: This review was carried out using a copy of the game bought at the expense of the reviewer. For more information, please read our Review Policy

Reviewed using Xbox Series S

 

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